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GamingPlatform EngineeringAI & GenAIQA

Game analytics and feedback platform for a Seattle startup

Client: Live Aware LabsDuration: 5 monthsTeam: 4 engineers
Game analytics and feedback platform for a Seattle startup

<1 mo

Critical issues resolved

50%

CPU usage reduction

2x

Stream quality improvement

Automated

Testing workflow

The challenge

Live Aware Labs, a Seattle-based startup in the game analytics space, operated a web portal where testers and developers collaborate on game testing. Users could stream and record gameplay, create clip slices, save and upload video files, and cooperate with developers on bug detection. However, their suite of desktop and mobile screen capture applications had accumulated significant code debt. The Windows desktop recorder suffered from degraded streaming quality and excessive CPU utilization, making it impractical for extended testing sessions. New feature development had stalled due to instability in the core codebase, and the application lacked robustness across platforms.

Our solution

Within the first month, our team resolved the critical performance issues by migrating both the screen capture mechanism and streaming functionality from FFmpeg to GStreamer — a change that dramatically improved stream quality while cutting CPU usage by half. Our QA engineers conducted thorough manual testing, identifying and fixing hidden bugs including video upload failures, non-functional UI controls, and file naming issues. We then implemented new features requested by the client, automated key parts of the game testing workflow, and established ongoing maintenance for the desktop recorder across Windows, Mac, Android, and iOS platforms.

Key highlights

1

Streaming overhaul

Migrated from FFmpeg to GStreamer for better performance

2

CPU optimization

50% reduction in resource consumption

3

Cross-platform support

Windows, Mac, Android, iOS recorder apps

4

QA automation

Automated testing for game capture workflows

Tech stack

C++C#UnityUnreal EngineGStreamerFFmpegReactElectronTypeScript

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